Class: Gfx2SpriteJAS
The `Gfx2SpriteJAS` is a subclass of `Gfx2Drawable` that represents a sprite with animations.
- inherit from: Gfx2Drawable
Constructors
- new Gfx2SpriteJAS(): Gfx2SpriteJAS
The constructor.
Methods
- draw(): void
The "draw" function is responsible for rendering a visual representation on a 2DCanvas.
- getAnimations()
The "getAnimations" function returns an array of animation descriptors.
- getCurrentAnimation()
The "getCurrentAnimation" function returns the current animation or null if there is no current
animation.
- getCurrentAnimationFrameIndex(): number
The "getCurrentAnimationFrameIndex" function returns the current animation frame index.
- getFlip()
The "getFlip" function returns two booleans, first is the x-axis flip flag, second is the y-axis flip flag.
- getOffset(): vec2
The "getOffset" function returns the origin offset.
- getOffsetX(): number
The "getOffsetX" function returns the offset in x-axis direction.
- getOffsetY(): number
The "getOffsetY" function returns the offset in y-axis direction.
- getOpacity(): number
The "getOpacity" function returns the opacity value.
- getPosition(): vec2
The "getPosition" function returns the position.
- getPositionX(): number
The "getPositionX" function returns the x-coordinate of the position.
- getPositionY(): number
The "getPositionY" function returns the y-coordinate of the position.
- getRotation(): number
The "getRotation" function returns the rotation.
- getScale(): vec2
The "getScale" function returns the scale as a 2D vector.
- getScaleX(): number
The "getScaleX" function returns the scale factor on x-axis.
- getScaleY(): number
The "getScaleY" function returns the scale factor on y-axis.
- getTexture()
The "getTexture" function returns the sprite texture.
- isVisible(): boolean
The "isVisible" function returns a boolean value indicating whether an element is visible or not.
- loadFromFile(path: string): Promise
The "loadFromFile" function asynchronously loads sprite data from a json file (jas).
- path: The `path` parameter is the file path.
- paint(): void
The "paint" function is rendering the sprite.
- play(animationName: string, looped: boolean, preventSameAnimation: boolean): void
The "play" function is used to start playing a specific animation, with options for looping and
preventing the same animation from being played again.
- animationName: The name of the animation to be played.
- looped: The `looped` parameter is a boolean that determines whether
the animation should loop or not.
- preventSameAnimation: The `preventSameAnimation` parameter is a boolean
flag that determines whether the same animation should be prevented from playing again.
- rotate(a: number): void
The "rotate" function add rotation value to current angle.
- a: The rotation angle to add in radians.
- setAnimations(animations: JASAnimation[]): void
The "setAnimations" function sets the animations property.
- animations: The `animations` parameter is an array of animation descriptors.
- setFlipX(x: boolean): void
The "setFlipX" function sets the value of the flipX property to the provided boolean value.
- setFlipY(y: boolean): void
The "setFlipY" function sets the value of the flipY property to the provided boolean value.
- setOffset(x: number, y: number): void
The "setOffset" function set the origin offset value.
- x: The x-offset.
- y: The y-offset.
- setOpacity(opacity: number): void
The "opacity" function sets the opacity of an element.
- opacity: The `opacity` value ranges from 0 to 1, where 0 represents completely transparent and 1
represents completely opaque.
- setPosition(x: number, y: number): void
The "setPosition" function set the position with the given x and y coordinates.
- x: The X coordinate of the position.
- y: The Y coordinate of the position.
- setRotation(rotation: number): void
The "setRotation" function sets the rotation angle (in radians).
- rotation: The `rotation` parameter is the rotation angle in radians.
- setScale(x: number, y: number): void
The "setScale" function sets the scale with the given x and y factors.
- x: The x factor in the x-axis direction.
- y: The y factor in the y-axis direction.
- setTexture(texture: ImageBitmap): void
The "setTexture" function sets the sprite texture.
- texture: The sprite texture.
- setVisible(visible: boolean): void
The "setVisible" function set the visibility.
- visible: The "visible" parameter is a boolean value that determines whether an
element should be visible or not.
- translate(x: number, y: number): void
The "translate" function translate the position.
- x: The amount of translation in the x-axis direction.
- y: The amount of translation in the y-axis direction.
- update(ts: number): void
The "update" function.
- ts: The `ts` parameter stands for "timestep".
- zoom(x: number, y: number): void
The "zoom" function add scale values.
- x: The x factor in the x-axis direction.
- y: The y factor in the y-axis direction.