Each drawable has an "id" property composed of 4 number values for 4 channels.
The first channel (r) is for mesh identification.
The second channel (g) is for decals group.
The three channel (b) is for lights group.
The last channel is a bit-mask value for post-process effects.
Usage | r | g | b | a |
------------ | -- | -- | -- | -- |
Identifier | n | |||
Decals group | n | |||
Light group | n | |||
Pixelation | 1 | |||
Color limit | 2 | |||
Dithering | 4 | |||
Outline | 8 | |||
Shadow vol | 16 |