Download the exporter https://github.com/jay19240/WarmeY2K-StarterKit/tree/master/bin.
Install it on Blender by going to Edit -> Preferences -> Add-ons -> Install... -> Select the zip.
Push "n", and click on WarmeY2K Exporter to see the exportation panel.
In WarmeY2K, each format is dedicated to one and unique thing.
A Blender Exporter is delivery to deal easily with some of these formats.
Type | JSON | Binary | Other |
--------------- | ---- | ------ | ------------------- |
Animated mesh | JAM | BAM | |
Static mesh | JSM | BSM | Wavefront OBJ |
Material | MAT | Wavefront MTL | |
Lines | JLM | BLM | |
Light | JLT | ||
Shadow volume | JSV | BSV | |
Walkmesh | JWM | BWM | |
Hitmesh | JNM | BNM | |
Path graph | GRF | ||
Path grid | GRD | ||
Animated sprite | JAS | ||
Static sprite | JSS | ||
Tilemap | JTM | SpriteFusion JSON | |
Script | JSC | ||
3D Texture | TEX | ||
--------------- | --- | ------ | ------------------- |
Generic | ANY |
The generic format ANY is useful for managing entities in your Blender scene. This format export basically common values for a 3D object like position, rotation, scale, name, type and a set of custom properties you can add to.
Please, before export check if:
Click on the mesh and select Export JSM in your /public path.
You are now able to export any mesh.