Install Blender Exporter

Download the exporter https://github.com/jay19240/WarmeY2K-StarterKit/tree/master/bin.
Install it on Blender by going to Edit -> Preferences -> Add-ons -> Install... -> Select the zip.
Push "n", and click on WarmeY2K Exporter to see the exportation panel.

Table of all file formats

In WarmeY2K, each format is dedicated to one and unique thing.

FormatDescriptionEncodingExporter
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PAK2D/3D Resources ArchiveZIPBlender Addon
JAM3D Animated MeshJSONBlender Addon
BAM3D Animated MeshBINARYBlender Addon
JSM3D Static MeshJSONBlender Addon
BSM3D Static MeshBINARYBlender Addon
MAT3D Mesh MaterialJSONBlender Addon
JLM2D/3D LinesJSONBlender Addon
BLM2D/3D LinesBINARYBlender Addon
JLT3D LightJSONBlender Addon
JSV3D Shadow VolumeJSONBlender Addon
BSV3D Shadow VolumeBINARYBlender Addon
JWM3D WalkmeshJSONBlender Addon
BWM3D WalkmeshBINARYBlender Addon
JNM3D HitmeshJSONBlender Addon
BNM3D HitmeshBINARYBlender Addon
TEX3D Texture DescriptorJSONBlender Addon
GRF2D/3D Path GraphJSONBlender Addon
GRD2D/3D Path GridJSONNo
JAS2D/3D Animated SpriteJSONAseSprite
JSS2D/3D Static SpriteJSONNo
JTM2D Tile MapJSONTileKit
JSCScript Machine FileJSONNo
ANYCommon Custom DataJSONBlender Addon
---------------------------------------------------------
---------------------------------------------------------
Asesprite2D/3D Animated SpriteJSONAseSprite
Tilekit2D Tile MapJSONTileKit
OBJ Wavefront3D Static MeshTEXTBlender
MTL Wavefront3D Mesh MaterialTEXTBlender

The generic format ANY is not a real format, it is more a format naming convention you must used for your custom data stuff. Our Blender add-on use this generic format to export common 3D properties and custom data but you have the responsability to parse and build your entities in your code ! This way is very useful for managing entities and you can do same for 2D of course.

Export a static mesh

Please, before export check if:

Click on the mesh and select Export JSM in your /public path.
You are now able to export any mesh.

Next step >> Meshes

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