#author("2024-05-30T07:56:21+00:00","default:J4Y","J4Y")
* Install Blender Exporter [#xfcc3915]
Download the exporter [[https://github.com/jay19240/WarmeY2K/blob/main/bin/WARME-Blender-Exporter.zip]].~
Install it on Blender by going to Edit -> Preferences -> Add-ons -> Install... -> Select the zip.~
Push "n", and click on ''WarmeY2K Exporter'' to see the exportation panel.~
#author("2024-06-07T15:21:11+00:00","default:J4Y","J4Y")

* Export your cube [#xfcc3915]
Please, before export check if:
- Your mesh is triangulate otherwise an error will be throwing.
- You've set the output path in the right sidepanel -> output -> output path.

Click on the mesh and select ''Export JSM'' in ''public/play/cube.jsm''.~
You are now able to export any mesh.

* The table of file formats [#xfcc3915]
As you can see, there is many. Each one is dedicated to one and unique thing.~
A Blender Exporter is delivered to deal easy with some of these formats.~
For others formats (specially 2D) write-hand is the way.

| Type            | JSON | Binary | Other          |
| --------------- | ---- | ------ | -------------- |
| Animated mesh   | JAM  | BAM    |                |
| Static mesh     | JSM  | BSM    | Wavefront OBJ  |
| Material        | MAT  |        | Wavefront MTL  |
| Lines           | JLM  | BLM    |                |
| Point light     | JPL  |        |                |
| Trigger         | JTR  |        |                |
| Shadow volume   | JSV  | BSV    |                |
| Walkmesh        | JWM  | BWM    |                |
| Navmesh         | JNM  | BNM    |                |
| Animated sprite | JAS  |        |                |
| Static sprite   | JSS  |        |                |
| Tilemap         | JTM  |        | SpriteFusion   |
| Script          | JSC  |        |                |

RIGHT:Next step >> [[Meshes]]


Front page   Edit Diff History Attach Copy Rename Reload   New Page list Search Recent changes   Help   RSS of recent changes