#author("2024-05-30T07:56:21+00:00","default:J4Y","J4Y") * Install Blender Exporter [#xfcc3915] Download the exporter [[https://github.com/jay19240/WarmeY2K/blob/main/bin/WARME-Blender-Exporter.zip]].~ Install it on Blender by going to Edit -> Preferences -> Add-ons -> Install... -> Select the zip.~ Push "n", and click on ''WarmeY2K Exporter'' to see the exportation panel.~ #author("2024-06-07T15:21:11+00:00","default:J4Y","J4Y") * Export your cube [#xfcc3915] Please, before export check if: - Your mesh is triangulate otherwise an error will be throwing. - You've set the output path in the right sidepanel -> output -> output path. Click on the mesh and select ''Export JSM'' in ''public/play/cube.jsm''.~ You are now able to export any mesh. * The table of file formats [#xfcc3915] As you can see, there is many. Each one is dedicated to one and unique thing.~ A Blender Exporter is delivered to deal easy with some of these formats.~ For others formats (specially 2D) write-hand is the way. | Type | JSON | Binary | Other | | --------------- | ---- | ------ | -------------- | | Animated mesh | JAM | BAM | | | Static mesh | JSM | BSM | Wavefront OBJ | | Material | MAT | | Wavefront MTL | | Lines | JLM | BLM | | | Point light | JPL | | | | Trigger | JTR | | | | Shadow volume | JSV | BSV | | | Walkmesh | JWM | BWM | | | Navmesh | JNM | BNM | | | Animated sprite | JAS | | | | Static sprite | JSS | | | | Tilemap | JTM | | SpriteFusion | | Script | JSC | | | RIGHT:Next step >> [[Meshes]]