#author("2024-07-27T09:09:25+00:00","default:J4Y","J4Y") #author("2024-07-27T09:10:05+00:00","default:J4Y","J4Y") * Why mesh have multiple identifiers ? [#xfcc3915] Each 3D drawable has an "id" property composed of 4 number values for 4 channels.~ Each 3D drawable has an "id" property composed of 4 number values, one value by channel.~ The first channel (r) is for mesh identification.~ The second channel (g) is for decals group.~ The three channel (b) is for lights group.~ The last channel is a bit-mask value for post-process effects.~ | Usage | r | g | b | a | | ------------ | -- | -- | -- | -- | | Identifier | n | | | | | Decals group | | n | | | | Light group | | | n | | | Pixelation | | | | 1 | | Color limit | | | | 2 | | Dithering | | | | 4 | | Outline | | | | 8 | | Shadow vol | | | | 16 |