* Class: Gfx3Transformable
#author("2024-02-10T19:15:31+00:00","","")

The `Gfx3Transformable` class represents an object with position, rotation, and scale properties, and
provides methods for manipulating and retrieving these properties.
- parent of: Gfx3Drawable, Gfx3Camera, Gfx3JWM~
** Constructors
- ''new Gfx3Transformable''(): Gfx3Transformable~
The constructor.~
** Methods
- ''getLocalAxies''()~
The "getLocalAxies" function returns an array of three vectors representing the local axes of an
object based on its transformation matrix.~
~
- ''getPosition''(): vec3~
The "getPosition" function returns the position.~
~
- ''getPositionX''(): number~
The "getPositionX" function returns the x-coordinate of the position.~
~
- ''getPositionY''(): number~
The "getPositionY" function returns the y-coordinate of the position.~
~
- ''getPositionZ''(): number~
The "getPositionZ" function returns the z-coordinate of the position.~
~
- ''getRotation''(): vec3~
The "getRotation" function returns the rotation as Euler angles.~
~
- ''getRotationQuaternion''(): vec4~
The "getRotationQuaternion" function returns the Quaternion based on the Euler angles provided.~
~
- ''getRotationX''(): number~
The "getRotationX" function returns the rotation angle on x-axis.~
~
- ''getRotationY''(): number~
The "getRotationY" function returns the rotation angle on y-axis.~
~
- ''getRotationZ''(): number~
The "getRotationZ" function returns the rotation angle on z-axis.~
~
- ''getScale''(): vec3~
The "getScale" function returns the scale as a 3D vector.~
~
- ''getScaleX''(): number~
The "getScaleX" function returns the scale factor on x-axis.~
~
- ''getScaleY''(): number~
The "getScaleY" function returns the scale factor on y-axis.~
~
- ''getScaleZ''(): number~
The "getScaleZ" function returns the scale factor on z-axis.~
~
- ''getTransformMatrix''(): mat4~
The "getTransformMatrix" function returns the transform matrix from position, rotation and scale values.~
~
- ''rotate''(x: number, y: number, z: number): void~
The "rotate" function add rotation values to Euler angles.~
-- ''x'': The rotation angle on x-axis in radians.~
-- ''y'': The rotation angle on y-axis in radians.~
-- ''z'': The rotation angle on z-axis in radians.~
~
- ''setPosition''(x: number, y: number, z: number): void~
The "setPosition" function set the position with the given x, y and z coordinates.~
-- ''x'': The X coordinate of the position.~
-- ''y'': The Y coordinate of the position.~
-- ''z'': The Z coordinate of the position.~
~
- ''setRotation''(x: number, y: number, z: number): void~
The "setRotation" function sets rotation Euler angles (in radians).~
-- ''x'': The rotation angle on x-axis in radians.~
-- ''y'': The rotation angle on y-axis in radians.~
-- ''z'': The rotation angle on z-axis in radians.~
~
- ''setRotationQuaternion''(quaternion: vec4): void~
The "setRotationQuaternion" function sets the rotation using Quaternion.~
-- ''quaternion'': The quaternion.~
~
- ''setScale''(x: number, y: number, z: number): void~
The "setScale" function sets the scale with the given x, y and z factors.~
-- ''x'': The x factor in the x-axis direction.~
-- ''y'': The y factor in the y-axis direction.~
-- ''z'': The z factor in the z-axis direction.~
~
- ''translate''(x: number, y: number, z: number): void~
The "translate" function translate the position.~
-- ''x'': The amount of translation in the x-axis direction.~
-- ''y'': The amount of translation in the y-axis direction.~
-- ''z'': The amount of translation in the z-axis direction.~
~
- ''zoom''(x: number, y: number, z: number): void~
The "zoom" function add scale values.~
-- ''x'': The x factor in the x-axis direction.~
-- ''y'': The y factor in the y-axis direction.~
-- ''z'': The z factor in the z-axis direction.~


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