* Class: Gfx3TreePartition #author("2024-02-10T19:15:40+00:00","","") The `Gfx3TreePartition` class implements a binary tree space partition in 3D graphics system. - inherit from: TreePartition~ ** Constructors - ''new Gfx3TreePartition''(maxChildren: number, maxDepth: number, aabb: Gfx3BoundingBox): Gfx3TreePartition~ The constructor.~ -- ''maxChildren'': The `maxChildren` parameter specifies the maximum number of children that a node in the tree can have before it needs to be split into multiple nodes.~ -- ''maxDepth'': The `maxDepth` parameter specifies the maximum depth of the tree. It determines how many levels the tree can have.~ -- ''aabb'': The top bounding box of the tree partition space.~ ** Methods - ''addChild''(object: Gfx3BoundingBox): void~ The "addChild" function adds an object as a child to the tree.~ -- ''object'': The parameter `object` is of type T, which means it can be any type.~ ~ - ''getMaxChildren''(): number~ The "getMaxChildren" function returns the maximum number of children per nodes.~ ~ - ''getMaxDepth''(): number~ The "getMaxDepth" function returns the maximum depth of the partition tree.~