#author("2024-07-27T08:04:15+00:00","default:J4Y","J4Y")
#author("2024-07-29T21:44:32+00:00","default:J4Y","J4Y")
''[Manual Update Information]:''

All information has not been updated to the latest. We will update the information and contents of this page as needed.

- ''[Ver. 1.6.0]'' Blender addon support custom params.
- ''[Ver. 1.6.0]'' Custom params naming is added.
- ''[Ver. 1.5.5]'' Pack utils template is added.
- ''[Ver. 1.5.4]'' Hot-reload on public files changed.
- ''[Ver. 1.5.3]'' Material export on Blender addon.
- ''[Ver. 1.5.0]'' New mesh shader hook added.
- ''[Ver. 1.5.0]'' Engine manager added.
- ''[Ver. 1.5.0]'' ECS Components check optimized with the use of Set.
- ''[Ver. 1.5.0]'' ECS query is added.
- ''[Ver. 1.5.0]'' ECS nice sugar methods is added.
- ''[Ver. 1.5.0]'' Fix offset factor on all sprite classes.
- ''[Ver. 1.5.0]'' Tile collision method added to Gfx2TileMap.
- ''[Ver. 1.5.0]'' Platformer template added.
- ''[Ver. 1.3.0]'' Improve shader extension.
- ''[Ver. 1.2.4]'' Rapier3D sample added.
- ''[Ver. 1.2.3]'' Generic file format for Blender entity added.
- ''[Ver. 1.2.2]'' Path graph exportation added.
- ''[Ver. 1.2.1]'' Spot light added.
- ''[Ver. 1.2.0]'' Binary format for 3D files added.
- ''[Ver. 1.1.14]'' Tilemap SpriteFusion format added.
- ''[Ver. 1.1.13]'' Cylinder collision class added.
- ''[Ver. 1.1.12]'' Fix and optimize jnm.
- ''[Ver. 1.1.10]'' Some added to fps demo.
- ''[Ver. 1.1.7]''  Mipmap added.
- ''[Ver. 1.1.5]''  Export as npm module added.
- ''[Ver. 1.1.1]''  Outline post-process effect added.
- ''[Ver. 1.1.1]''  Normals, id and depth rendering buffer added.
- ''[Ver. 1.1.1]''  Object pooling added.
- ''[Ver. 1.1.0]''  Move physics to dedicated folder and redesign JNM.
- ''[Ver. 1.1.0]''  Rapier has been added.
- ''[Ver. 1.0.3]''  Playstation one post-process effect has been added.
- ''[Ver. 1.0.3]''  Post-processing effects has been added.
- ''[Ver. 1.0.3]''  Camera WASD has been added.
- ''[Ver. 1.0.3]''  Camera orbit has been added.
#br
* Presentation [#qb249ac2]

''WarmeY2K'' is a fully packed ''2D/3D game engine'' dedicated to ''indie games'' !~
Some words about our philosophy:~

- ''Robustness:'' We used only simple and efficient methods coming from the industrie for nearly two decades.     
- ''Flexibility:'' Handle render and update loops in a state-less way.    
- ''Modularity:'' We used modular architecture to keep things simple and separate.     
- ''Performance:'' We used WebGPU API for a blazing fast rendering.
- ''Lightweight:'' The lib minzipped size is just 73 kB (1Mb with Rapier2D & Rapier3D).

You can check the documentation on this wiki.~
For a more concret overview on it, you can play examples [[here:https://demo.warme-engine.com/]].

* Some parts taken for this work [#xfcc3915]
- DOM for UI elements
- CanvasRenderingContext2D for 2D stuffs
- [[Rapier:https://rapier.rs/]] for both 2D and 3D physics engine
- No glTF support, we don't want to support the rendering techniques used by this format (BSDF, Skinning, etc...)
- Blender is the default editor choosen for modeling
- SpriteFusion is the default editor choosen for tilemap

* Licence [#ze608d7e]
 MIT License
 
 Copyright (c) [2022] [Julien Rongiere]
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:
 
 The above copyright notice and this permission notice shall be included in all
 copies or substantial portions of the Software.
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 SOFTWARE.

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