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* Why mesh have multiple identifiers ? [#xfcc3915]
Each 3D drawable has an "id" property composed of 4 numbe...
The first channel (r) is for mesh identification.~
The second channel (g) is for decals group.~
The three channel (b) is for lights group.~
The last channel is a bit-mask value for post-process eff...
| Usage | r | g | b | a |
| ------------ | -- | -- | -- | -- |
| Identifier | n | | | |
| Decals group | | n | | |
| Light group | | | n | |
| Pixelation | | | | 1 |
| Color limit | | | | 2 |
| Dithering | | | | 4 |
| Outline | | | | 8 |
| Shadow vol | | | | 16 |
End:
* Why mesh have multiple identifiers ? [#xfcc3915]
Each 3D drawable has an "id" property composed of 4 numbe...
The first channel (r) is for mesh identification.~
The second channel (g) is for decals group.~
The three channel (b) is for lights group.~
The last channel is a bit-mask value for post-process eff...
| Usage | r | g | b | a |
| ------------ | -- | -- | -- | -- |
| Identifier | n | | | |
| Decals group | | n | | |
| Light group | | | n | |
| Pixelation | | | | 1 |
| Color limit | | | | 2 |
| Dithering | | | | 4 |
| Outline | | | | 8 |
| Shadow vol | | | | 16 |
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