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Start:
* Install Blender Exporter [#xfcc3915]
Download the exporter here: [[https://jay19240.itch.io/wa...
Install it on Blender by going to Edit -> Preferences -> ...
Push "n", and click on ''WarmeY2K Exporter'' to see the e...
Please, before export check if:
- Your Blender scene is saved.
- You've set the output path in the right panel -> output...
Click on the mesh and select ''Export JSM''.~
Your jsm file is now in your output path.
* Table of all file formats [#xfcc3915]
In WarmeY2K, each format is dedicated to one and unique t...
| Format | Description | Encoding | Ex...
| ------ | ------------------------------ | -------- | --...
| PAK | 2D/3D Resources Archive | ZIP | Bl...
| JAM | 3D Animated Mesh | JSON | Bl...
| BAM | 3D Animated Mesh | BINARY | Bl...
| JSM | 3D Static Mesh | JSON | Bl...
| BSM | 3D Static Mesh | BINARY | Bl...
| MAT | 3D Mesh Material | JSON | Bl...
| JLM | 2D/3D Lines | JSON | Bl...
| BLM | 2D/3D Lines | BINARY | Bl...
| JLT | 3D Light | JSON | Bl...
| JSV | 3D Shadow Volume | JSON | Bl...
| BSV | 3D Shadow Volume | BINARY | Bl...
| JWM | 3D Walkmesh | JSON | Bl...
| BWM | 3D Walkmesh | BINARY | Bl...
| JNM | 3D Hitmesh | JSON | Bl...
| BNM | 3D Hitmesh | BINARY | Bl...
| TEX | 3D Texture Descriptor | JSON | Bl...
| GRF | 2D/3D Path Graph | JSON | Bl...
| GRD | 2D/3D Path Grid | JSON | No...
| JAS | 2D/3D Animated Sprite | JSON | As...
| JSS | 2D/3D Static Sprite | JSON | No...
| JTM | 2D Tile Map | JSON | Ti...
| JSC | Script Machine File | JSON | No...
| ANY | Common Custom Data | JSON | Bl...
| ------ | ------------------------------ | -------- | --...
| ------ | ------------------------------ | -------- | --...
| Asesprite | 2D/3D Animated Sprite | JSON | As...
| Tilekit | 2D Tile Map | JSON | Ti...
| OBJ Wavefront | 3D Static Mesh | TEXT | Bl...
| MTL Wavefront | 3D Mesh Material | TEXT | Bl...
The generic format ''ANY'' is not a real format, it is mo...
for your custom data stuff. Our Blender add-on use this g...
but you have the responsability to parse the file and bui...
This way is very useful for managing entities and you can...
RIGHT:Next step >> [[Screen lifecycle]]
End:
* Install Blender Exporter [#xfcc3915]
Download the exporter here: [[https://jay19240.itch.io/wa...
Install it on Blender by going to Edit -> Preferences -> ...
Push "n", and click on ''WarmeY2K Exporter'' to see the e...
Please, before export check if:
- Your Blender scene is saved.
- You've set the output path in the right panel -> output...
Click on the mesh and select ''Export JSM''.~
Your jsm file is now in your output path.
* Table of all file formats [#xfcc3915]
In WarmeY2K, each format is dedicated to one and unique t...
| Format | Description | Encoding | Ex...
| ------ | ------------------------------ | -------- | --...
| PAK | 2D/3D Resources Archive | ZIP | Bl...
| JAM | 3D Animated Mesh | JSON | Bl...
| BAM | 3D Animated Mesh | BINARY | Bl...
| JSM | 3D Static Mesh | JSON | Bl...
| BSM | 3D Static Mesh | BINARY | Bl...
| MAT | 3D Mesh Material | JSON | Bl...
| JLM | 2D/3D Lines | JSON | Bl...
| BLM | 2D/3D Lines | BINARY | Bl...
| JLT | 3D Light | JSON | Bl...
| JSV | 3D Shadow Volume | JSON | Bl...
| BSV | 3D Shadow Volume | BINARY | Bl...
| JWM | 3D Walkmesh | JSON | Bl...
| BWM | 3D Walkmesh | BINARY | Bl...
| JNM | 3D Hitmesh | JSON | Bl...
| BNM | 3D Hitmesh | BINARY | Bl...
| TEX | 3D Texture Descriptor | JSON | Bl...
| GRF | 2D/3D Path Graph | JSON | Bl...
| GRD | 2D/3D Path Grid | JSON | No...
| JAS | 2D/3D Animated Sprite | JSON | As...
| JSS | 2D/3D Static Sprite | JSON | No...
| JTM | 2D Tile Map | JSON | Ti...
| JSC | Script Machine File | JSON | No...
| ANY | Common Custom Data | JSON | Bl...
| ------ | ------------------------------ | -------- | --...
| ------ | ------------------------------ | -------- | --...
| Asesprite | 2D/3D Animated Sprite | JSON | As...
| Tilekit | 2D Tile Map | JSON | Ti...
| OBJ Wavefront | 3D Static Mesh | TEXT | Bl...
| MTL Wavefront | 3D Mesh Material | TEXT | Bl...
The generic format ''ANY'' is not a real format, it is mo...
for your custom data stuff. Our Blender add-on use this g...
but you have the responsability to parse the file and bui...
This way is very useful for managing entities and you can...
RIGHT:Next step >> [[Screen lifecycle]]
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