Gfx2TextureManager
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Start:
* Class: Gfx2TextureManager
Singleton textures manager.~
** Constructors
- ''new Gfx2TextureManager''(): Gfx2TextureManager~
** Methods
- ''deleteTexture''(path: string): void~
Deletes a texture if it exists, otherwise it throws an er...
-- ''path'': The file path.~
~
- ''getTexture''(path: string): ImageBitmap~
Returns an `ImageBitmap` object for a given texture path,...
-- ''path'': The file path.~
~
- ''hasTexture''(path: string): boolean~
Checks if texture exists.~
-- ''path'': The file path.~
~
- ''loadTexture''(path: string, storePath: string): Promi...
Loads asynchronously an image from a given path, caching ...
-- ''path'': The file path.~
-- ''storePath'': The optionnal store file path.~
~
- ''releaseTextures''(): void~
Deletes all stored textures.~
End:
* Class: Gfx2TextureManager
Singleton textures manager.~
** Constructors
- ''new Gfx2TextureManager''(): Gfx2TextureManager~
** Methods
- ''deleteTexture''(path: string): void~
Deletes a texture if it exists, otherwise it throws an er...
-- ''path'': The file path.~
~
- ''getTexture''(path: string): ImageBitmap~
Returns an `ImageBitmap` object for a given texture path,...
-- ''path'': The file path.~
~
- ''hasTexture''(path: string): boolean~
Checks if texture exists.~
-- ''path'': The file path.~
~
- ''loadTexture''(path: string, storePath: string): Promi...
Loads asynchronously an image from a given path, caching ...
-- ''path'': The file path.~
-- ''storePath'': The optionnal store file path.~
~
- ''releaseTextures''(): void~
Deletes all stored textures.~
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