Gfx3MeshNav
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Start:
* Class: Gfx3MeshNav
Controlling navigation and collisions responses in a stat...
In collision case, the collision response sliding along t...
feeling for the player.~
** Constructors
- ''new Gfx3MeshNav''(): Gfx3MeshNav~
** Methods
- ''getLift''(): number~
Returns the lift.~
~
- ''loadFromJSM''(mesh: Gfx3Mesh): void~
Load a static mesh as a nav-mesh.~
-- ''mesh'': The static mesh.~
~
- ''move''(center: vec3, size: vec3, move: vec3): NavInfo~
Move the virtual box and returns response collision move,...
-- ''center'': The center point of the box.~
-- ''size'': The size of the box.~
-- ''move'': The movement.~
~
- ''setLift''(lift: number): void~
Set the lift.~
-- ''lift'': The lift is used to elevate the virtual boun...
End:
* Class: Gfx3MeshNav
Controlling navigation and collisions responses in a stat...
In collision case, the collision response sliding along t...
feeling for the player.~
** Constructors
- ''new Gfx3MeshNav''(): Gfx3MeshNav~
** Methods
- ''getLift''(): number~
Returns the lift.~
~
- ''loadFromJSM''(mesh: Gfx3Mesh): void~
Load a static mesh as a nav-mesh.~
-- ''mesh'': The static mesh.~
~
- ''move''(center: vec3, size: vec3, move: vec3): NavInfo~
Move the virtual box and returns response collision move,...
-- ''center'': The center point of the box.~
-- ''size'': The size of the box.~
-- ''move'': The movement.~
~
- ''setLift''(lift: number): void~
Set the lift.~
-- ''lift'': The lift is used to elevate the virtual boun...
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