Gfx3MeshShadowRenderer
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* Class: Gfx3MeshShadowRenderer
Abstract class for all 3D renderer.~
- inherit from: Gfx3RendererAbstract~
** Constructors
- ''new Gfx3MeshShadowRenderer''(): Gfx3MeshShadowRenderer~
** Methods
- ''drawMesh''(mesh: Gfx3Mesh, matrix): void~
Draw a mesh.~
-- ''mesh'': The mesh.~
-- ''matrix'': The transformation matrix.~
~
- ''getDepthTexture''(): Gfx3Texture~
Returns the depth texture.~
~
- ''getLVPMatrix''(): Float32Array~
Returns the light view projection matrix (LVP).~
~
- ''render''(): void~
The render function.~
~
- ''setDepthTextureSize''(depthTextureSize: number): void~
Set the size of a the shadow map depth texture.~
More resolution is hight, more shadow is precise.~
-- ''depthTextureSize'': The size.~
~
- ''setShadowProjection''(position: vec3, target: vec3, s...
Set a shadow projection.~
-- ''position'': The position of shadow coming from.~
-- ''target'': Determine the direction in which the shado...
-- ''size'': Determines the size of the shadow map that w...
-- ''depth'': Determines how far the shadow projection ex...
End:
* Class: Gfx3MeshShadowRenderer
Abstract class for all 3D renderer.~
- inherit from: Gfx3RendererAbstract~
** Constructors
- ''new Gfx3MeshShadowRenderer''(): Gfx3MeshShadowRenderer~
** Methods
- ''drawMesh''(mesh: Gfx3Mesh, matrix): void~
Draw a mesh.~
-- ''mesh'': The mesh.~
-- ''matrix'': The transformation matrix.~
~
- ''getDepthTexture''(): Gfx3Texture~
Returns the depth texture.~
~
- ''getLVPMatrix''(): Float32Array~
Returns the light view projection matrix (LVP).~
~
- ''render''(): void~
The render function.~
~
- ''setDepthTextureSize''(depthTextureSize: number): void~
Set the size of a the shadow map depth texture.~
More resolution is hight, more shadow is precise.~
-- ''depthTextureSize'': The size.~
~
- ''setShadowProjection''(position: vec3, target: vec3, s...
Set a shadow projection.~
-- ''position'': The position of shadow coming from.~
-- ''target'': Determine the direction in which the shado...
-- ''size'': Determines the size of the shadow map that w...
-- ''depth'': Determines how far the shadow projection ex...
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