Gfx3TextureManager
[
Front page
] [
New
|
Page list
|
Search
|
Recent changes
|
Help
|
Log in
]
Start:
* Class: Gfx3TextureManager
Singleton 3D textures manager.~
** Constructors
- ''new Gfx3TextureManager''(): Gfx3TextureManager~
** Methods
- ''deleteTexture''(path: string): void~
Deletes a texture if it exists, otherwise it throws an er...
-- ''path'': The file path.~
~
- ''getTexture''(path: string): Gfx3Texture~
Returns a texture or throws an error if doesn't exist.~
-- ''path'': The file path.~
~
- ''hasTexture''(path: string): boolean~
Checks if a texture exists.~
-- ''path'': The path file.~
~
- ''loadCubemapTexture''(path: string, extension: string,...
Load asynchronously a list of cubemap images from a given...
Note: Six images are required, each names postfixed by: r...
-- ''path'': The file path excluding directions postfix.~
-- ''extension''~
-- ''storePath'': The optionnal store file path.~
~
- ''loadTexture''(path: string, samplerDescriptor: GPUSam...
Loads asynchronously an image from a given path and retur...
-- ''path'': The file path.~
-- ''samplerDescriptor'': The sampler texture configurati...
-- ''is8bit'': Determine if texture is 8bits encoded.~
-- ''storePath'': The optionnal store file path.~
~
- ''loadTextureMips''(path: string, samplerDescriptor: GP...
Load asynchronously an image from a given path and return...
-- ''path'': The file path.~
-- ''samplerDescriptor'': The sampler texture configurati...
-- ''is8bit'': Determine if texture is 8bits encoded.~
-- ''storePath'': The optionnal store file path.~
~
- ''releaseTextures''(): void~
Deletes all stored textures.~
End:
* Class: Gfx3TextureManager
Singleton 3D textures manager.~
** Constructors
- ''new Gfx3TextureManager''(): Gfx3TextureManager~
** Methods
- ''deleteTexture''(path: string): void~
Deletes a texture if it exists, otherwise it throws an er...
-- ''path'': The file path.~
~
- ''getTexture''(path: string): Gfx3Texture~
Returns a texture or throws an error if doesn't exist.~
-- ''path'': The file path.~
~
- ''hasTexture''(path: string): boolean~
Checks if a texture exists.~
-- ''path'': The path file.~
~
- ''loadCubemapTexture''(path: string, extension: string,...
Load asynchronously a list of cubemap images from a given...
Note: Six images are required, each names postfixed by: r...
-- ''path'': The file path excluding directions postfix.~
-- ''extension''~
-- ''storePath'': The optionnal store file path.~
~
- ''loadTexture''(path: string, samplerDescriptor: GPUSam...
Loads asynchronously an image from a given path and retur...
-- ''path'': The file path.~
-- ''samplerDescriptor'': The sampler texture configurati...
-- ''is8bit'': Determine if texture is 8bits encoded.~
-- ''storePath'': The optionnal store file path.~
~
- ''loadTextureMips''(path: string, samplerDescriptor: GP...
Load asynchronously an image from a given path and return...
-- ''path'': The file path.~
-- ''samplerDescriptor'': The sampler texture configurati...
-- ''is8bit'': Determine if texture is 8bits encoded.~
-- ''storePath'': The optionnal store file path.~
~
- ''releaseTextures''(): void~
Deletes all stored textures.~
Page: