Screen
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Start:
* Class: Screen
A screen in a game like "start-screen", "menu-screen", "g...
It is your top-level classes with methods for updating, d...
** Constructors
- ''new Screen''(): Screen~
** Methods
- ''draw''(): void~
Virtual draw function.~
~
- ''isBlocking''(): boolean~
Check if the screen is blocking or not.~
~
- ''onBringToBack''(newScreen: Screen): void~
Virtual method that is called when the top state level is...
-- ''newScreen'': The new top level screen.~
~
- ''onBringToFront''(oldScreen: Screen): void~
Virtual method that is called when the top state level is...
-- ''oldScreen'': The previous top level screen.~
~
- ''onEnter''(args: any): Promise~
Virtual asynchronous method that is called when screen is...
-- ''args'': Used to pass any additional arguments or dat...
~
- ''onExit''(): void~
Virtual method that is called when screen is removed from...
~
- ''setBlocking''(blocking: boolean): void~
Set the blocking state.~
-- ''blocking'': Determines whether the screen execution ...
~
- ''update''(ts: number): void~
Virtual update function.~
-- ''ts'': The timestep.~
End:
* Class: Screen
A screen in a game like "start-screen", "menu-screen", "g...
It is your top-level classes with methods for updating, d...
** Constructors
- ''new Screen''(): Screen~
** Methods
- ''draw''(): void~
Virtual draw function.~
~
- ''isBlocking''(): boolean~
Check if the screen is blocking or not.~
~
- ''onBringToBack''(newScreen: Screen): void~
Virtual method that is called when the top state level is...
-- ''newScreen'': The new top level screen.~
~
- ''onBringToFront''(oldScreen: Screen): void~
Virtual method that is called when the top state level is...
-- ''oldScreen'': The previous top level screen.~
~
- ''onEnter''(args: any): Promise~
Virtual asynchronous method that is called when screen is...
-- ''args'': Used to pass any additional arguments or dat...
~
- ''onExit''(): void~
Virtual method that is called when screen is removed from...
~
- ''setBlocking''(blocking: boolean): void~
Set the blocking state.~
-- ''blocking'': Determines whether the screen execution ...
~
- ''update''(ts: number): void~
Virtual update function.~
-- ''ts'': The timestep.~
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