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Start:
&ref(https://raw.githubusercontent.com/jay19240/jay19240....
''[Manual Update Information]:''
All information has not been updated to the latest. We wi...
- ''[Ver. 1.1.13]'' Cylinder collision added.
- ''[Ver. 1.1.12]'' Fix and optimize jnm.
- ''[Ver. 1.1.10]'' Some stuffs added to fps demo.
#br
* Presentation [#qb249ac2]
''WarmeY2K'' is a fully packed ''2D/3D game engine'' dedi...
Some words about our philosophy:~
- ''Robustness:'' We used only simple and efficient metho...
- ''Flexibility:'' Create your own renderers. Handle rend...
- ''Modularity:'' We used modular architecture to keep th...
- ''Performance:'' We used WebGPU API for a blazing fast ...
- ''Lightweight:'' The lib minzipped size is just 73 kB (...
You can check the documentation on this wiki.~
For a more concret overview on it, you can play examples ...
* Features [#u10cb231]
- 🧱 ''Core''
-- Maths
-- Tweening
-- Events
-- Curves
-- Quaternions
-- Object pooling
- 👾 ''2D''
-- Static sprite (jss)
-- Animated sprite (jas)
-- Isometric tilemap (jtm)
-- Orthographic tilemap (jtm, sprite fusion)
-- Particles
-- Rendering filters
- 📐 ''2D Physics''
-- BoundingRect
-- Rapier2D
- 🧊 ''3D''
-- Debug shapes
-- Static mesh (jsm and obj)
-- Animated mesh (jam)
-- Static sprite (jss)
-- Animated sprite (jas)
-- Billboarding
-- Cubemap skybox
-- Particules
-- Flares
-- Fog
-- Vertex colorization
-- Decals
-- Realtime shadowmap
-- Multi-viewport
-- Camera orbit
-- Camera WASD
-- Auto mipmap
-- Post-process rendering (gbuffers: depth/normal/ids)
-- Rendering filters
- 📐 ''3D Physics''
-- BoundingBox
-- BoundingCylinder
-- Walkmesh (jwm)
-- Navigation mesh (jnm)
-- Ray-testing
-- Rapier3D
- 💥 ''3D Material''
-- Phong reflection model
-- Displacement texture map
-- Displacement texture scrolling
-- Diffuse map
-- Specular map
-- Emissive map
-- Normal map
-- Env map
-- Texture scrolling
-- Animated UV
-- Specular shininess
-- Emissive intensity
-- Normal intensity
- 🌞 ''3D Light''
-- Directional light
-- Point lights (max : 16)
- 🖼️ ''3D Post-processing''
-- Outline
-- Hardware dithering
-- Pixelation
-- Color depth limiting
- 🎮 ''Input''
-- Action mapping
-- Gamepad, keyboard and mouse support
- 🧠 ''AI''
-- A* for 2D/3D with graph and grid
-- Min-max with alpha-beta pruning
- 📺 ''Screen''
-- Navigate between different view of your game
-- Resources pre-loading
- 📜 ''Scripts''
-- Load script from json file
-- Register async command function and call-it from json ...
-- Manual jump to part of the script
-- Command primitives like: WAITPAD, GOTO, GOTO_IF, EXEC_...
- 🔊 ''Sound''
-- Handle sounds by groups
-- Play multiple sounds at same time
- 🌳 ''Tree''
-- 2D binary space partition
-- 3D binary space partition
- 🎨 ''UI''
-- Focus/unfocus widgets
-- Fade in/out
-- Widget architecture
- 🖍️ ''UI Widgets''
-- Dialog + choices
-- Dialog only
-- Print long text
-- Description list
-- Virtual keyboard
-- Slider
-- Menu base
-- Menu list view
-- Menu text
-- Prompt
-- Sprite
-- Text
- 🌆 ''DNA''
-- ECS architecture implementation
* Some parts taken for this work [#xfcc3915]
- DOM for UI elements
- CanvasRenderingContext2D for 2D stuffs
- Human readable custom format for all graphics stuff
- [Rapier](https://rapier.rs/) for both 2D and 3D physics...
- No glTF support, we don't want to support the rendering...
- Blender is the default editor choosen for modeling
- SpriteFusion is the default editor choosen for tilemap
* Licence [#ze608d7e]
MIT License
Copyright (c) [2022] [Julien Rongiere]
Permission is hereby granted, free of charge, to any per...
of this software and associated documentation files (the...
in the Software without restriction, including without l...
to use, copy, modify, merge, publish, distribute, sublic...
copies of the Software, and to permit persons to whom th...
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice sh...
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF AN...
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ...
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN...
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DA...
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTH...
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR ...
SOFTWARE.
End:
&ref(https://raw.githubusercontent.com/jay19240/jay19240....
''[Manual Update Information]:''
All information has not been updated to the latest. We wi...
- ''[Ver. 1.1.13]'' Cylinder collision added.
- ''[Ver. 1.1.12]'' Fix and optimize jnm.
- ''[Ver. 1.1.10]'' Some stuffs added to fps demo.
#br
* Presentation [#qb249ac2]
''WarmeY2K'' is a fully packed ''2D/3D game engine'' dedi...
Some words about our philosophy:~
- ''Robustness:'' We used only simple and efficient metho...
- ''Flexibility:'' Create your own renderers. Handle rend...
- ''Modularity:'' We used modular architecture to keep th...
- ''Performance:'' We used WebGPU API for a blazing fast ...
- ''Lightweight:'' The lib minzipped size is just 73 kB (...
You can check the documentation on this wiki.~
For a more concret overview on it, you can play examples ...
* Features [#u10cb231]
- 🧱 ''Core''
-- Maths
-- Tweening
-- Events
-- Curves
-- Quaternions
-- Object pooling
- 👾 ''2D''
-- Static sprite (jss)
-- Animated sprite (jas)
-- Isometric tilemap (jtm)
-- Orthographic tilemap (jtm, sprite fusion)
-- Particles
-- Rendering filters
- 📐 ''2D Physics''
-- BoundingRect
-- Rapier2D
- 🧊 ''3D''
-- Debug shapes
-- Static mesh (jsm and obj)
-- Animated mesh (jam)
-- Static sprite (jss)
-- Animated sprite (jas)
-- Billboarding
-- Cubemap skybox
-- Particules
-- Flares
-- Fog
-- Vertex colorization
-- Decals
-- Realtime shadowmap
-- Multi-viewport
-- Camera orbit
-- Camera WASD
-- Auto mipmap
-- Post-process rendering (gbuffers: depth/normal/ids)
-- Rendering filters
- 📐 ''3D Physics''
-- BoundingBox
-- BoundingCylinder
-- Walkmesh (jwm)
-- Navigation mesh (jnm)
-- Ray-testing
-- Rapier3D
- 💥 ''3D Material''
-- Phong reflection model
-- Displacement texture map
-- Displacement texture scrolling
-- Diffuse map
-- Specular map
-- Emissive map
-- Normal map
-- Env map
-- Texture scrolling
-- Animated UV
-- Specular shininess
-- Emissive intensity
-- Normal intensity
- 🌞 ''3D Light''
-- Directional light
-- Point lights (max : 16)
- 🖼️ ''3D Post-processing''
-- Outline
-- Hardware dithering
-- Pixelation
-- Color depth limiting
- 🎮 ''Input''
-- Action mapping
-- Gamepad, keyboard and mouse support
- 🧠 ''AI''
-- A* for 2D/3D with graph and grid
-- Min-max with alpha-beta pruning
- 📺 ''Screen''
-- Navigate between different view of your game
-- Resources pre-loading
- 📜 ''Scripts''
-- Load script from json file
-- Register async command function and call-it from json ...
-- Manual jump to part of the script
-- Command primitives like: WAITPAD, GOTO, GOTO_IF, EXEC_...
- 🔊 ''Sound''
-- Handle sounds by groups
-- Play multiple sounds at same time
- 🌳 ''Tree''
-- 2D binary space partition
-- 3D binary space partition
- 🎨 ''UI''
-- Focus/unfocus widgets
-- Fade in/out
-- Widget architecture
- 🖍️ ''UI Widgets''
-- Dialog + choices
-- Dialog only
-- Print long text
-- Description list
-- Virtual keyboard
-- Slider
-- Menu base
-- Menu list view
-- Menu text
-- Prompt
-- Sprite
-- Text
- 🌆 ''DNA''
-- ECS architecture implementation
* Some parts taken for this work [#xfcc3915]
- DOM for UI elements
- CanvasRenderingContext2D for 2D stuffs
- Human readable custom format for all graphics stuff
- [Rapier](https://rapier.rs/) for both 2D and 3D physics...
- No glTF support, we don't want to support the rendering...
- Blender is the default editor choosen for modeling
- SpriteFusion is the default editor choosen for tilemap
* Licence [#ze608d7e]
MIT License
Copyright (c) [2022] [Julien Rongiere]
Permission is hereby granted, free of charge, to any per...
of this software and associated documentation files (the...
in the Software without restriction, including without l...
to use, copy, modify, merge, publish, distribute, sublic...
copies of the Software, and to permit persons to whom th...
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice sh...
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF AN...
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ...
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN...
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DA...
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTH...
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR ...
SOFTWARE.
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