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Start:
''[Manual Update Information]:''
All information has not been updated to the latest. We wi...
- ''[Ver. 1.6.0]'' Blender addon support custom params.
- ''[Ver. 1.6.0]'' Custom params naming is added.
- ''[Ver. 1.5.5]'' Pack utils template is added.
- ''[Ver. 1.5.4]'' Hot-reload on public files changed.
- ''[Ver. 1.5.3]'' Material export on Blender addon.
- ''[Ver. 1.5.0]'' New mesh shader hook added.
- ''[Ver. 1.5.0]'' Engine manager added.
- ''[Ver. 1.5.0]'' ECS Components check optimized with th...
- ''[Ver. 1.5.0]'' ECS query is added.
- ''[Ver. 1.5.0]'' ECS nice sugar methods is added.
- ''[Ver. 1.5.0]'' Fix offset factor on all sprite classes.
- ''[Ver. 1.5.0]'' Tile collision method added to Gfx2Til...
- ''[Ver. 1.5.0]'' Platformer template added.
- ''[Ver. 1.3.0]'' Improve shader extension.
- ''[Ver. 1.2.4]'' Rapier3D sample added.
- ''[Ver. 1.2.3]'' Generic file format for Blender entity...
- ''[Ver. 1.2.2]'' Path graph exportation added.
- ''[Ver. 1.2.1]'' Spot light added.
- ''[Ver. 1.2.0]'' Binary format for 3D files added.
- ''[Ver. 1.1.14]'' Tilemap SpriteFusion format added.
- ''[Ver. 1.1.13]'' Cylinder collision class added.
- ''[Ver. 1.1.12]'' Fix and optimize jnm.
- ''[Ver. 1.1.10]'' Some added to fps demo.
- ''[Ver. 1.1.7]'' Mipmap added.
- ''[Ver. 1.1.5]'' Export as npm module added.
- ''[Ver. 1.1.1]'' Outline post-process effect added.
- ''[Ver. 1.1.1]'' Normals, id and depth rendering buffe...
- ''[Ver. 1.1.1]'' Object pooling added.
- ''[Ver. 1.1.0]'' Move physics to dedicated folder and ...
- ''[Ver. 1.1.0]'' Rapier has been added.
- ''[Ver. 1.0.3]'' Playstation one post-process effect h...
- ''[Ver. 1.0.3]'' Post-processing effects has been added.
- ''[Ver. 1.0.3]'' Camera WASD has been added.
- ''[Ver. 1.0.3]'' Camera orbit has been added.
#br
* Presentation [#qb249ac2]
''WarmeY2K'' is a fully packed ''2D/3D game engine'' dedi...
Some words about our philosophy:~
- ''Robustness:'' We used only simple and efficient metho...
- ''Flexibility:'' Handle render and update loops in a st...
- ''Modularity:'' We used modular architecture to keep th...
- ''Performance:'' We used WebGPU API for a blazing fast ...
- ''Lightweight:'' The lib minzipped size is just 73 kB (...
You can check the documentation on this wiki.~
For a more concret overview on it, you can play examples ...
* Some parts taken for this work [#xfcc3915]
- DOM for UI elements
- CanvasRenderingContext2D for 2D stuffs
- [[Rapier:https://rapier.rs/]] for both 2D and 3D physic...
- No glTF support, we don't want to support the rendering...
- Blender is the default editor choosen for modeling
- SpriteFusion is the default editor choosen for tilemap
* Licence [#ze608d7e]
MIT License
Copyright (c) [2022] [Julien Rongiere]
Permission is hereby granted, free of charge, to any per...
of this software and associated documentation files (the...
in the Software without restriction, including without l...
to use, copy, modify, merge, publish, distribute, sublic...
copies of the Software, and to permit persons to whom th...
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice sh...
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF AN...
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ...
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN...
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DA...
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTH...
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR ...
SOFTWARE.
End:
''[Manual Update Information]:''
All information has not been updated to the latest. We wi...
- ''[Ver. 1.6.0]'' Blender addon support custom params.
- ''[Ver. 1.6.0]'' Custom params naming is added.
- ''[Ver. 1.5.5]'' Pack utils template is added.
- ''[Ver. 1.5.4]'' Hot-reload on public files changed.
- ''[Ver. 1.5.3]'' Material export on Blender addon.
- ''[Ver. 1.5.0]'' New mesh shader hook added.
- ''[Ver. 1.5.0]'' Engine manager added.
- ''[Ver. 1.5.0]'' ECS Components check optimized with th...
- ''[Ver. 1.5.0]'' ECS query is added.
- ''[Ver. 1.5.0]'' ECS nice sugar methods is added.
- ''[Ver. 1.5.0]'' Fix offset factor on all sprite classes.
- ''[Ver. 1.5.0]'' Tile collision method added to Gfx2Til...
- ''[Ver. 1.5.0]'' Platformer template added.
- ''[Ver. 1.3.0]'' Improve shader extension.
- ''[Ver. 1.2.4]'' Rapier3D sample added.
- ''[Ver. 1.2.3]'' Generic file format for Blender entity...
- ''[Ver. 1.2.2]'' Path graph exportation added.
- ''[Ver. 1.2.1]'' Spot light added.
- ''[Ver. 1.2.0]'' Binary format for 3D files added.
- ''[Ver. 1.1.14]'' Tilemap SpriteFusion format added.
- ''[Ver. 1.1.13]'' Cylinder collision class added.
- ''[Ver. 1.1.12]'' Fix and optimize jnm.
- ''[Ver. 1.1.10]'' Some added to fps demo.
- ''[Ver. 1.1.7]'' Mipmap added.
- ''[Ver. 1.1.5]'' Export as npm module added.
- ''[Ver. 1.1.1]'' Outline post-process effect added.
- ''[Ver. 1.1.1]'' Normals, id and depth rendering buffe...
- ''[Ver. 1.1.1]'' Object pooling added.
- ''[Ver. 1.1.0]'' Move physics to dedicated folder and ...
- ''[Ver. 1.1.0]'' Rapier has been added.
- ''[Ver. 1.0.3]'' Playstation one post-process effect h...
- ''[Ver. 1.0.3]'' Post-processing effects has been added.
- ''[Ver. 1.0.3]'' Camera WASD has been added.
- ''[Ver. 1.0.3]'' Camera orbit has been added.
#br
* Presentation [#qb249ac2]
''WarmeY2K'' is a fully packed ''2D/3D game engine'' dedi...
Some words about our philosophy:~
- ''Robustness:'' We used only simple and efficient metho...
- ''Flexibility:'' Handle render and update loops in a st...
- ''Modularity:'' We used modular architecture to keep th...
- ''Performance:'' We used WebGPU API for a blazing fast ...
- ''Lightweight:'' The lib minzipped size is just 73 kB (...
You can check the documentation on this wiki.~
For a more concret overview on it, you can play examples ...
* Some parts taken for this work [#xfcc3915]
- DOM for UI elements
- CanvasRenderingContext2D for 2D stuffs
- [[Rapier:https://rapier.rs/]] for both 2D and 3D physic...
- No glTF support, we don't want to support the rendering...
- Blender is the default editor choosen for modeling
- SpriteFusion is the default editor choosen for tilemap
* Licence [#ze608d7e]
MIT License
Copyright (c) [2022] [Julien Rongiere]
Permission is hereby granted, free of charge, to any per...
of this software and associated documentation files (the...
in the Software without restriction, including without l...
to use, copy, modify, merge, publish, distribute, sublic...
copies of the Software, and to permit persons to whom th...
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice sh...
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF AN...
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ...
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN...
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DA...
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTH...
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR ...
SOFTWARE.
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